Mana

Mana is a form of energy that exists in nature and within people. It is the source of all magic spells.

Overview
Mana is an important aspect of every mage that has ever lived, as it is their source of magic power (魔力), which is used to activate various magic spells. This energy is naturally existing and flowing in the environment and within everyone. Due to this, it is common knowledge that everyone is able to use magic to some extent. Individuals born with strong affinity for mana and with exceptional magic power are said to be "loved by mana". At the same time, people who do not possess any mana and are unable to use magic at all are an extremly rare occurrence and are said to be "hated by mana".

Furthermore, when someone uses all of their mana, it could cause them severe exhaustion, render them unconscious, and, in extreme cases, lead to death.

In nature, the density of mana can be different from place to place. Usually, a location with high mana density would have a penchant for having a distorted environment. One example of such place is a dungeon where strange creatures and gravitational forces could occur within it.

Moreover, mana can also be used as materials to mold objects, such as using it to create a huge door within a dungeon.

Magic Forms

 * For a full list of known magic forms, see Category:Magic.

When mana is used to cast a spell, the spell can be categorized as one of a number of different forms (形態) of magic. The classification is dependent on the spells nature.

For example, a spell that can repair physical damage and/or relieve exhaustion is classified as Healing Magic. Another example would be Curse Magic, a magic form that has long-term disadvantageous effects on the victim.

Attribute Affinity

 * For a full list of known magic attributes, see Category:Magic Attribute.

Unlike mana that exists in nature, the mana that is situated within mages has a specific nature to it, known as attributes (属性). These attributes are one of the aspects that differentiate one mage from another.

The attribute that a mage possesses is the one that they are born with.

There are four great attributes in the world: fire, water, wind, and earth. It's from these four attributes that all other magical attributes are derived from. For example, Smoke Magic is a branch of the wind attribute, and ice from the water attribute.

Some Magic attributes are very common, such as fire and water, whereas some other Magic attributes are exceptionally rare, such as light and space.

A mage can only have one magical attribute, and are unable to use magic of any other nature. For example, a mage who was born with the attribute of fire magic is unable to use spells from other types of magic, such as wind or water.

While the average mage can't use multiple attributes, there is nothing stopping them from using their own attribute to preform different forms of magic, such as wind-based Creation Magic or fire-based Healing Magic. The average mage normally only uses one or two forms of magic, but incredibly powerful mages can use multiple magic forms without a problem.

Furthermore, mages can have different latent abilities corresponding to the element that their attribute is derived from. One example would be mages with an affinity towards wind-based elements having the latent ability of mana sensory. This resulted from those mages having a higher sensitivity towards the flow of mana.

Dual Affinity
While the average person can only have one attribute, someone who is born a hybrid of two different races could be born with a second magic attribute, more commonly referred to as a dual affinity. An example of this is Charmy Pappitson, a dwarf-human hybrid who possesses a dual affinity for Cotton Magic and Food Magic.

On unique occasions, it has been proven through scientific endeavor that a mage could be artificially enhanced to possess more than one attribute. Successful byproducts of this experiment are Mars and Fana, who share a dual affinity for Crystal Magic and Fire Magic.

Heredity
The magic form and magic attribute that a mage utilizes tends to be heavily influenced by that of their parents. Examples of this include:
 * Zara Ideale used fire attribute Trap Magic, while his son, Zora Ideale, uses ash attribute Trap Magic.
 * Acier Silva used Steel Magic to create a suit of magic armor for herself, while her son, Nozel Silva, uses a liquid metal magic attribute, and her daughter, Noelle Silva, creates a suit of magic armor out of Water Magic.
 * Yuno, the reincarnation of the child of the Sword Magic user, Licht, and the Wind Magic user, Tetia, uses his Wind Magic to create a sword.

Grimoires
A mages inherent magical abilities are genuinely not very impressive. Upon turning the age of fifteen years old, mages can attend an annual ceremony where they receive a special book, known as a Grimoire.

A grimoire enhances the users magical abilities and gives them the ability to cast specific spells that are far in advance to their own natural magical abilities. At first, a grimoire is mostly empty, but as the user grows as a person, new spells are inscribed on the blank pages.

Spells

 * For a full list of known magic spells, see Category:Spells.

Once a mage has a grimoire of their own, the are able to cast specific spells that they would not be able to achieve otherwise. When a grimoire owner grows as a person, new spells are inscribed within the grimoire.

When a new spell appears, it corresponds to the situation that caused the mages character development. For example, Gauche Adlai aquired a new spell that allowed him to make duplicates of other people; a spell he gained after he learned to trust someone after years of only having faith in himself.

A mages spells often follow a theme. For example, Magna Swing uses spells that bear a strong likeness to baseball.

Significance
The amount of mana that a mage possess within them has huge significance. It is because the fundamental strength of a mage is measured through it. When a mage possesses a high amount of mana, any tasks which involve the use of magic would become easier. Additionally, mages with a high amount of mana have a higher chance accessing high-level magic spells rather than mages with a low amount of mana.

Learning to control the mana within them is an important lesson for every mage. It is because mana control is the second parameter that is used to measure the strength of a mage. Even if a mage possesses a high amount of mana, the mage would be considered weak if they lack control over it. An example would be Noelle Silva who is considered a "defect" by her family because she was unable to properly control her mana even though she possesses an above average amount of it.

Other races such as the Elf Tribe are naturally born with a large amount of Mana in comparison to that of a human and even more powerful innate skill in controlling and handling Natural Mana of nature,effectively allowing them to cast spells with a higher level of proficiency,power,speed and ability that is normally impossible for those of the Human race to use,let alone achieve,causing many of the human neighbors of the Elf Tribe of the Clover Kingdom to both worship and envy them as Gods due to their superior power and mastery over Mana.

Magic Stages
A mage's magical power and skill can be ranked on a ten-level scale, referred to as Magic Stages (魔導階域), with Stage Zero being the highest and Stage Nine the lowest. The idea behind Magic Stages is that a single high-level mage is worth more on the battlefield than many low-level mages.

Mages with magic that defies standard conventions, such as Secre's corrupted Sealing Magic and Asta's Anti Magic, are considered Arcane Stage (冥域).

This system of measurement was initially used by the Heart Kingdom exclusively, however, 6 months after the formation the Clover-Heart alliance, the usage of Magic Stages has been adopted by Clover Kingdom's Magic Knights as well. The Spade Kingdom's Dark Triad also use this Stage system.

Trivia

 * The appearance of mana as birds highly resembles the concept of rukh from the Magi series.