Charmy Pappitson

is a member of the Black Bull squad.

Appearance
Charmy is a petite girl with shoulder-length black hair. One of her facial features is her thin eyebrows and wide forehead. She usually sports her hair in an upside-down bun hairstyle with fringes framing her face while showing her forehead.

Her attire consists of only a light-colored tunic and dark-colored pants. Her tunic extends below her waist and has long sleeves. Additionally, the tunic also has a pocket at the front on her stomach area. Her pants extend below her knees and fit perfectly for her. Finally, she also wears a pair of light-colored flats for her footwear.

As a member of the Black Bull squad, Charmy also wears the squad's signature robe. It is a short, black robe that only covers her torso. It has gold trimmings and a hood. The squad's insignia is positioned on the left-hand side while a gold button that keeps the robe together is located on the opposite side.

Personality
Charmy is an extremely big eater and her mind tends to focus solely on food. This personality of hers resulted in her tendency of prioritizing her own craving rather than the bigger problem. This side of her can be seen when she decides to follow the delicious smell she sensed rather than to help the other Knights defending against an invasion. Furthermore, she is also very stingy regarding food as she turns into a cold and merciless person when someone is threatening to steal her meals.

In contrast, she is actually a very generous person and loves to share her meals with her friends under nonthreatening conditions. However, she tends to go over the top where she would constantly give foods to her friends even though they have already expressed their satisfaction.

Biography
At the Black Bull's headquarters, Charmy is busy as she devours her meals while Magna Swing and Luck Voltia bicker around her. She and her other squadmates stop their activities and greet the return of their captain, Yami Sukehiro. After the latter introduces a new member, Asta, Charmy joins her squadmates to watch Magna perform an initiation ceremony on the said member. At the end, as Magna acknowledges Asta and gives the latter his robe, Charmy congratulates him by giving a piece of pastry. Unfortunately, she fails to introduce herself to Asta as Magna immediately takes him for a tour of the headquarters.

Later that night, Charmy is fast asleep and unaware of an accident where Noelle Silva, the other new member, loses control of her magical power. She ultimately wakes up and follows her other squadmates to comfort Noelle by offering her a piece of pastry.

In the morning, Charmy joins her squadmates for a meal where she devours her foods while the others argue about the duty of a Magic Knight. When she is finished, Charmy immediately creates a sheep to cook her next meal while telling Asta that in her point of view, becoming a Magic Knight allows her access to an endless supply of meals. She then tries to offer the new member another dish, but he declines as he is already full.

A week later, after Asta finally recovers from his injuries that he received from his dungeon exploring mission, Charmy is present as Asta is given a celebratory feast from Yami. When the Black Bull's captain orders him to give his report on the mission to the Magic Knights headquarters, Charmy volunteers herself to accompany him. Unfortunately, the captain declines her request, which resulted in her to run off somewhere else.

Refusing to give up on the potential food that she could taste in the Royal Capital, Charmy sneakily follows Asta and Noelle to the Noble region. She hides herself under one of the tables during the celebratory banquet after the War Merits Conferment Ceremony that Asta and Noelle attended. When the Royal Capital is being invaded, Charmy comes out of her hiding place after the other Knights have left. She is determined to help on the matter, but quickly shifts her focus to follow a delicious smell.

As she arrives at the source of the smell, Charmy sees a couple of cooks arguing as they try to convince their superior to evacuate due to the invasion. However, the head chef refuses to leave his main dish unfinished, which encourages Charmy to approach the chef and ask him for the honor of eating said dish. The chef agrees and proceeds on completing the dish.

After a while, Charmy is finally able to feast on the dish but one of the enemies, Catherine, suddenly comes crashing through the wall. The said mage begins threatening them as she intends to snatch their mana. Charmy misunderstands her threat as she thinks that Catherine is planning to take her food. Felling irritated by her threat, Charmy swiftly sends her flying away with her magic spell. However, unbeknownst to her, the attack also knocks her dish from the table. As Charmy is desperately trying to save her food, Yuno comes in and saves it for her. The Black Bull mage is quickly enthralled by Yuno's act as she bashfully tries to get acquainted with him. Regrettably, Yuno suddenly faints before Charmy catches him as she continues feasting on her meal.

Later on, she pursues the unconscious Catherine and restrains the rogue mage with her magic spell. Afterwards, Charmy strolls around the Royal Capital with Asta and Noelle before their departure from the city. She reveals the method which she used to infiltrate the Noble region. Charmy learns that Yuno whom she adores, is Asta's acquaintance as they say their farewell to the Golden Dawn members.

As they arrive at the Black Bull headquarters, Yami informs Magna and Luck that Charmy has been promoted to a 1st class Junior Magic Knight, because she managed to capture and secure one of the rogues mages who attacked the Royal Capital. The revelation prompts her to dance as she boasts about her superior rank to Magna, who is rendered unable to respond.

Magic

 * Creation Magic: A form of magic, it allows Charmy to create various entities from cotton. Charmy usually uses this magic to create sheep that help her in any situation.

Equipment

 * Grimoire: Charmy possesses a grimoire that contains various cotton-based magic spells. It has light-colored covers with a simple border design on the edges and a symbol of a knife and a fork crossing each other on the front cover. A similar symbol is also located on its spine. Additionally, the three-leaf clover insignia is positioned between the fork and the knife on its front cover.