Magna Swing

is a member of the Black Bull squad. He is from Rayaka, a village north of Hage.

Appearance
Magna is a lean-built man with two different colored hair, a light colored hair at the top, dark-colored hair at the bottom. Additionally, he also sports a dark-colored mohawk. One of his facial signatures is a straight line mark surrounded by three pairs of dots on the lefthand side of his forehead.

Magna sports a light-colored shirt covered by a dark-colored leather jacket and dark-colored trousers. In addition, his jacket covers half of his torso. He wears a dark-colored fingerless gloves, a pair of sunglasses, a pair of dark-colored boots, a belt that he uses to support his pouch containing his grimoire, and a chain hanging from the left side of his waist connected to his trousers.

As a member of the Black Bull squad, Magna also wears their signature black squad robe. The robe closely resembles a mantle with a hood and a button to hold it together at the righthand side. Furthermore, the lefthand side displays the squad's insignia.

Personality
Magna has a typical tough guy attitude in which he would be mean-spirited to anyone, except Yami Sukehiro. However, Magna is able to show respect to anyone that he acknowledges, which can be seen when Asta manages to past his initiation test.

Magna also has a short temper, as he would burst out on anything that he finds irritating, such as when Asta asks him about the duty of the Magic Knights, something that he believes to be common knowledge. He is also very blunt and able to pick a fight with anyone, including his squadmates, if any of them picks on his bad side, an example being when he starts attacking Rack Boltia because he ate his dessert.

Magna has a huge sense of loyalty especially towards his captain. Furthermore, he also has a protective side when he decides to supervise Asta and Noelle's first mission.

Biography
Magna was raised in a village called Rayaka, located near the border of the Kingdom. As time passed, he joined the ranks of the Black Bull squad, which surprised his fellow villagers. During his tenure in the squad, he developed a huge sense of loyalty to the captain of the said squad.

A day before Asta arrives, Magna and Yami lost a bet against the chief of Sosshi and they promise the chief they would fulfil one of his request. Sometime later, he picks a fight against Rack Boltia after he ate his dessert. However, Yami stops the fight and introduces the new member, Asta, after which Magna starts to intimidate the new member by saying that Asta must past his test before he is willing to acknowledge him. His test only consists of Asta's evading or blocking his attack. To his surprise, Asta instead deflects his attack, which he manages to narrowly avoid by neutralizing with another attack. Seeing his junior's feat, Magna acknowledges Asta's skill and shows no disrespect after hearing that he does not possess any magical power while handing the squad robe to him.

Subsequently, Magna then takes Asta on a tour of the headquarters, during which they happen to meet with Noelle Silva. Magna gets involved in the confrontation between the two new members when Noelle accidentally shot him with her magic. Magna decides to let it go, even though he did not get his apology from her, and takes Asta to his own quarter. Later that night, Magna is in the vicinity when Noelle loses control of her magical power. He later gives a word of encouragement to her after Asta saved her life.

Later on, Magna bursts out in anger towards Asta during mealtime, when Asta asked about the duty of a Magic Knight, after which Magna and the other members answer him. Not long after, Magna reveals to both Asta and Noelle that their first mission will be hunting a boar in Sosshi as a request from the village's chief. Magna decides to come along as their supervisor, but because of Asta and Noelle's disability to ride a broom and Finral's inability to teleport to unknown places, Magna decides to use his broom, the Crazy Cyclone. After they arrive, an exhausted Magna finds that the village is covered in mist, after which he asks Asta to cut it since it is made of magic.

A moment later, they find that the villagers are about to be executed. Magna quickly activates his magic and saves them but discovers that the man who requested the mission has died. Consequently, he confronts the group of mages in the vicinity, but Heath, the leader of the group, launches his second attack. Depleted of magical power, Magna is unable to retaliate until Asta steps in to stop the attack.

During the fight, Magna protects the villagers while Asta is at the frontline. After Noelle casts her protection spell and sees Asta's tenacity, Magna remembers when his hometown heard about his being a Magic Knight, after which he rejuvenates his conviction, steps out of Noelle's spell, and redoes the initiation ceremony with Asta to defeat Heath. Their strategy works and as soon as Asta defeats Heath, Magna quickly casts a restraining spell on their opponents, but one of the mages manages to escape by using a water magic spell. Nevertheless, Magna is determined to bring Heath and his remaining subordinates to the headquarters for questioning. However, Magna fails to fulfill his aim as Heath uses a magic item inside him to commit suicide along with his subordinates.

After completing the mission, Magna, Asta, and Noelle return to the headquarters and give their reports to Yami. Having received his salary, Magna later goes to the casino corner at the black market in Kikka. At the end of the day, Magna loses almost all of his possession, yet he is still adamant to win.

Magics

 * Fire Magic: An elemental magic that allows Magna to manipulate fire. Through his grimoire, Magna primarily uses this magic as an attack in the form of projectiles with which he could throw fireballs onto his opponents.

Abilities

 * Enhanced Reflexes: Magna has been shown to possess above-average reflexes. This feat can be seen when he quickly takes actions once he sees that the villagers of Sosshi are about to be executed.
 * Enhanced Durability: Magna possesses an above average durability, which can be seen when he is still able to use his magics multiple times, despite being exhausted after having traveled and carried both Asta and Noelle.

Equipments

 * Grimoire: Magna wields a grimoire that he used with his fire magic. The grimoire has a black dust-jacket and a skull ornament at the center of its front cover and solid line borders with a fire insignia at each of the corners of the covers.
 * Crazy Cyclone: Magna possesses a broom with a bull's skull as its front set and a spine and ribs as its frame.

Fights

 * Asta, Magna Swing and Noelle Silva vs. Heath

Events

 * Black Bull Initiation Ceremony